Games and entertainment culture, both are related to culture, but culture and entertainment focus on cultural resources and cultural concept in the entertainment application, Games emphasizes the significance of cultural function; entertainment culture is recreational activities in the long-term accumulation and the formation of the concept of stability, but also to other people and they want to know about something the game information in the communication process.
分類: Games
Cultural behavior that is very focused on competitive entertainment services
Although the Games company is developing very quickly, but still very focused on sports and entertainment services, to adapt and improve the game player aesthetic standards and aesthetic taste, the pursuit of beauty culture exciting show different from other forms of entertainment, high grade quality, Games entertainment has not only become the economic behavior of the pursuit of economic efficiency, and become the pursuit of social cultural behavior.
The purpose of transmission of war information through the spread of knowledge
There is no strict definition of the game at the moment. At the same time, Games is using the game as a network application to carry out network entertainment. The characteristic of stimulating fun determines that Games is a form of network information transmission based on personal knowledge resources (including ideas, experiences, etc.). Therefore, the basic problem of developing a free open shop is to master, learn and make effective use of knowledge in a certain field, and to achieve the purpose of game information transmission through knowledge transmission.
The real scene reduces the dependence on other media
The application of Games in network entertainment, a new entertainment network, is a useful complement to the existing network entertainment mode, the game is part of entertainment city network entertainment strategy, in addition to general characteristics of remote simulation with network entertainment, also has its own characteristics, through bonuses, entertainment city timely release more information is beneficial to reduce the chess, for other media dependence.
Screening within the prescribed time of use and use conditions
In order to obtain the Games attractive to many new ideas, creative games obtained were selected by screening, will focus on those attractive plans to do further analysis, reliability refers to the game in a specified period of time use and use conditions, exert its function, reliability is an important indicator to measure game quality.
Find out the most promising and successful ideas in many game ideas
Screening should be from the company’s mission and potential game player perspective in the evaluation, a tired, Games needs to evaluate the total success rate, screening process is essentially a “filter”, many from the record to find out the most promising core idea, for the distinctive shape of strong, Games out of the ordinary, and the vivid image transferred to the game player, the game player identity.
The city of entertainment and its number of people are increasing the popularity of the war
Large Games can go international road, walk shosha Road, Games is easy to show that the head gesture is exuberant, entertainment city and multiplayer visibility, reputation and credibility of the luxury style show business grow with each passing day, flourishing, also appeared on the upgrade; strong momentum is not an easy job to do can do.
A scene that wins universal welcome by consumers
Games emphasizes the dialectical and the strength of their own position in the game player game on the basis to formulate development plans and create a luxurious style, to adapt to their own development organization, Games easy to use the strong momentum of entertainment city is multiplayer games to expand the share, win the favor of consumers a scene, and can take the business entertainment city the road.
The theoretical system thinking mode of the motive force of the entertainment city’s progress
The human based principle refers to the theoretical system of Games, based on human resources, by exploring the enthusiasm and creativity of human beings as the motive force of the progress of the entertainment city. The people involved include both managers and employees in the entertainment city, as well as the vast number of consumers. In establishing a correct and clear concept, Games carries out a series of dialectical thinking modes, such as starting from reality, looking at problems in an all-round way, and dealing with problems dynamically.
Games’s enthusiasm and creative consumer service
Stimulate the Games dealer’s enthusiasm and creativity, to “people-oriented” concept, namely the behavior of Games is the entertainment city people’s behavior, people cannot put aside the isolation design of city entertainment activities; on the other hand should reflect the consumer centric, consumer services, consumer satisfaction with the content, the city entertainment behavior closely with the accessible object of interest linked together, make the game plan is beneficial to cultivate the loyal group of game player.